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Unreal Engine C++ API Reference > Plugins > RigVMEditor
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- FStructureEditorUtils::FStructEditorManager::ListenerType
- IRigVMEditorModule
- FRigVMEditorModule
- IControlRigEditorModule
References
Module | RigVMEditor |
Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/RigVMEditorModule.h |
Include | #include "RigVMEditorModule.h" |
Syntax
class IRigVMEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility,
public FStructureEditorUtils::FStructEditorManager::ListenerType
Remarks
Shallow interface declaration for use within RigVMDeveloper
Functions
Type | Name | Description | |
---|---|---|---|
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FConnectionDrawingPolicy * | CreateConnectionDrawingPolicy
(
int32 InBackLayerID, |
|
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IRigVMEditorModule & | Get () |
|
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void | GetContextMenuActions
(
const URigVMEdGraphSchema* Schema, |
|
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void | GetInstanceActions
(
URigVMBlueprint* RigVMBlueprint, |
|
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void | GetNodeContextMenuActions
(
URigVMBlueprint* RigVMBlueprint, |
|
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void | GetPinContextMenuActions
(
URigVMBlueprint* RigVMBlueprint, |
|
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void | GetTypeActions
(
URigVMBlueprint* RigVMBlueprint, |