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Unreal Engine C++ API Reference > Editor > PhysicsAssetEditor
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- IPhysicsAssetEditorModule
References
Module | PhysicsAssetEditor |
Header | /Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h |
Include | #include "PhysicsAssetEditorModule.h" |
Syntax
class IPhysicsAssetEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< IPhysicsAssetEditor > | CreatePhysicsAssetEditor
(
const EToolkitMode::Type Mode, |
Creates a new PhysicsAssetEditor instance |
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FOnPhysicsAssetEditorCreated & | Delegate called when a physics asset editor is created | |
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void | OpenNewBodyDlg
(
EAppReturnType::Type* NewBodyResponse |
Opens a "New Asset/Body" modal dialog window |