Navigation
Unreal Engine C++ API Reference > Plugins > StateTreeEditorModule
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- FStateTreeEditorModule
References
Module | StateTreeEditorModule |
Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorModule.h |
Include | #include "StateTreeEditorModule.h" |
Syntax
class FStateTreeEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Remarks
The public interface to this module
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TSharedPtr< FExtensibilityManager > | MenuExtensibilityManager | |
![]() |
TSharedPtr< FStateTreeNodeClassCache > | NodeClassCache | |
![]() |
FDelegateHandle | OnUserDefinedStructReinstancedHandle | |
![]() |
TSharedPtr< FExtensibilityManager > | ToolBarExtensibilityManager |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TSharedRef< IStateTreeEditor > | CreateStateTreeEditor
(
const EToolkitMode::Type Mode, |
Creates an instance of StateTree editor. |
![]() |
TSharedPtr< FStateTreeNodeClassCache > |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Called before the module is unloaded, right before the module object is destroyed. | |
![]() ![]() |
void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from IHasMenuExtensibility
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TSharedPtr< FExtensibilityManager > |
Overridden from IHasToolBarExtensibility
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TSharedPtr< FExtensibilityManager > |