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Unreal Engine C++ API Reference > Editor > SkeletalMeshEditor
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- ISkeletalMeshEditorModule
References
Module | SkeletalMeshEditor |
Header | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h |
Include | #include "ISkeletalMeshEditorModule.h" |
Syntax
class ISkeletalMeshEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< ISkeletalMeshEditor > | CreateSkeletalMeshEditor
(
const EToolkitMode::Type Mode, |
Creates a new skeleton editor instance |
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TArray< FSkeletalMeshEditorToolbarExtender > & | ||
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TArray< FOnSkeletalMeshEditorInitialized > & |
Typedefs
Name | Description |
---|---|
FOnSkeletalMeshEditorInitialized | Add callback after editor has been initialized |
FSkeletalMeshEditorToolbarExtender | Get all toolbar extenders |