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Unreal Engine C++ API Reference > Editor > TranslationEditor
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- FTranslationEditorModule
References
Module | TranslationEditor |
Header | /Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h |
Include | #include "TranslationEditorModule.h" |
Syntax
class FTranslationEditorModule :
public IModuleInterface,
public IHasMenuExtensibility
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< FTranslationEditor > | CreateTranslationEditor
(
ULocalizationTarget*const LocalizationTarget, |
Creates an instance of translation editor object. |
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TSharedRef< FTranslationEditor > | CreateTranslationEditor
(
const FString& ManifestFile, |
Creates an instance of translation editor object. |
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TSharedPtr< FExtensibilityManager > |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from IHasMenuExtensibility
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FExtensibilityManager > | Gets the extensibility managers for outside entities to extend translation editor's menus and toolbars |
Constants
Name | Description |
---|---|
TranslationEditorAppIdentifier | Translation Editor app identifier string |