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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FAssetEditorToolkit
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FContextualAnimAssetEditorToolkit::GetWorldCentricTabPrefix()
- FWaveformEditor::GetWorldCentricTabPrefix()
- FBaseAssetToolkit::GetWorldCentricTabPrefix()
- FDatabaseEditor::GetWorldCentricTabPrefix()
- FBankEditorBase::GetWorldCentricTabPrefix()
- FDMXEditor::GetWorldCentricTabPrefix()
- FSimpleAssetEditor::GetWorldCentricTabPrefix()
- FIKRigEditorToolkit::GetWorldCentricTabPrefix()
- FUTBTabEditor::GetWorldCentricTabPrefix()
- FRigVMEditor::GetWorldCentricTabPrefix()
- FGameplayAbilitiesEditor::GetWorldCentricTabPrefix()
- FPhysicsControlProfileEditorToolkit::GetWorldCentricTabPrefix()
- FDataflowEditorToolkit::GetWorldCentricTabPrefix()
- FBehaviorTreeEditor::GetWorldCentricTabPrefix()
- FIKRetargetEditor::GetWorldCentricTabPrefix()
- FMLDeformerEditorToolkit::GetWorldCentricTabPrefix()
- FGroomCustomAssetEditorToolkit::GetWorldCentricTabPrefix()
- FWidgetBlueprintEditor::GetWorldCentricTabPrefix()
- FBlueprintEditor::GetWorldCentricTabPrefix()
- FRigVMEditor::GetWorldCentricTabPrefix()
- FGameplayAbilitiesEditor::GetWorldCentricTabPrefix()
- FWidgetBlueprintEditor::GetWorldCentricTabPrefix()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.