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Unreal Engine C++ API Reference > Plugins > MLDeformerFrameworkEditor > FMLDeformerEditorToolkit
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FMLDeformerEditorToolkit::GetWorldCentricTabPrefix()
References
Module | MLDeformerFrameworkEditor |
Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorToolkit.h |
Include | #include "MLDeformerEditorToolkit.h" |
Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorToolkit.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.