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Unreal Engine C++ API Reference > Plugins > RigVMEditor > Editor > FRigVMEditor
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FBlueprintEditor::GetWorldCentricTabPrefix()
- FRigVMEditor::GetWorldCentricTabPrefix()
References
Module | RigVMEditor |
Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMEditor.h |
Include | #include "Editor/RigVMEditor.h" |
Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Private/Editor/RigVMEditor.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.