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Unreal Engine C++ API Reference > Plugins > DataflowEditor > Dataflow > FDataflowEditorToolkit
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FDataflowEditorToolkit::GetWorldCentricTabPrefix()
References
Module | DataflowEditor |
Header | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowEditorToolkit.h |
Include | #include "Dataflow/DataflowEditorToolkit.h" |
Source | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Private/Dataflow/DataflowEditorToolkit.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.