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Unreal Engine C++ API Reference > Plugins > GameplayAbilitiesEditor > FGameplayAbilitiesEditor
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FBlueprintEditor::GetWorldCentricTabPrefix()
- FGameplayAbilitiesEditor::GetWorldCentricTabPrefix()
References
Module | GameplayAbilitiesEditor |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
Include | #include "GameplayAbilitiesEditor.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.