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Unreal Engine C++ API Reference > Plugins > WaveTableEditor > FBankEditorBase
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FBankEditorBase::GetWorldCentricTabPrefix()
References
Module | WaveTableEditor |
Header | /Engine/Plugins/Runtime/WaveTable/Source/WaveTableEditor/Public/WaveTableBankEditor.h |
Include | #include "WaveTableBankEditor.h" |
Source | /Engine/Plugins/Runtime/WaveTable/Source/WaveTableEditor/Private/WaveTableBankEditor.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.