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Unreal Engine C++ API Reference > Plugins > IKRigEditor > RigEditor > FIKRigEditorToolkit
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FIKRigEditorToolkit::GetWorldCentricTabPrefix()
References
Module | IKRigEditor |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigToolkit.h |
Include | #include "RigEditor/IKRigToolkit.h" |
Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigToolkit.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.