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Unreal Engine C++ API Reference > Plugins > DMXEditor > FDMXEditor
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FDMXEditor::GetWorldCentricTabPrefix()
References
Module | DMXEditor |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditor.h |
Include | #include "DMXEditor.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Private/DMXEditor.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.