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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditor
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FBehaviorTreeEditor::GetWorldCentricTabPrefix()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h |
Include | #include "BehaviorTreeEditor.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditor.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.