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Unreal Engine C++ API Reference > Editor > Kismet > FBlueprintEditor
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FBlueprintEditor::GetWorldCentricTabPrefix()
- FRigVMEditor::GetWorldCentricTabPrefix()
- FGameplayAbilitiesEditor::GetWorldCentricTabPrefix()
- FWidgetBlueprintEditor::GetWorldCentricTabPrefix()
References
Module | Kismet |
Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include | #include "BlueprintEditor.h" |
Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.