Navigation
Unreal Engine C++ API Reference > Plugins > WaveformEditor > FWaveformEditor
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FWaveformEditor::GetWorldCentricTabPrefix()
References
Module | WaveformEditor |
Header | /Engine/Plugins/Editor/WaveformEditor/Source/WaveformEditor/Public/WaveformEditor.h |
Include | #include "WaveformEditor.h" |
Source | /Engine/Plugins/Editor/WaveformEditor/Source/WaveformEditor/Private/WaveformEditor.cpp |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.