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Unreal Engine C++ API Reference > Editor > UnrealEd > Tools > FBaseAssetToolkit
- IToolkit::GetWorldCentricTabPrefix()
- FAssetEditorToolkit::GetWorldCentricTabPrefix()
- FBaseAssetToolkit::GetWorldCentricTabPrefix()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Tools/BaseAssetToolkit.h |
Include | #include "Tools/BaseAssetToolkit.h" |
virtual FString GetWorldCentricTabPrefix&40;&41; const
Remarks
Returns the localize prefix string to use for tab labels in world-centric mode.