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AMaterialInstanceActor |
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FCollectionParameterBase |
Base struct for collection parameters |
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FCollectionScalarParameter |
A scalar parameter |
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FCollectionVectorParameter |
A vector parameter |
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FColoredMaterialRenderProxy |
An material render proxy which overrides the material's Color vector parameter. |
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FColoredTexturedMaterialRenderProxy |
An material render proxy which overrides the material's Color vector and Texture parameter (mixed together). |
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FCompositeReroute |
Collection of pins used for tunneling between graphs. |
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FCustomDefine |
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FCustomInput |
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FCustomOutput |
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FDataDrivenShaderPlatformInfoInput |
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FDoubleVectorParameterValue |
Editable vector parameter. |
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FExpressionExecOutput |
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FExpressionExecOutputEntry |
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FFontParameterValue |
Editable font parameter. |
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FFunctionExpressionInput |
Struct that stores information about a function input which is needed to maintain connections and implement the function call. |
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FFunctionExpressionOutput |
Struct that stores information about a function output which is needed to maintain connections and implement the function call. |
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FLightingDensityMaterialRenderProxy |
An material render proxy which overrides the material's Color and Lightmap resolution vector parameter. |
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FLightmassMaterialInterfaceSettings |
UMaterial interface settings for Lightmass |
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FMaterialAnalysisResult |
Holds data about what is used in the shader graph of a specific material property or custom output |
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FMaterialAttributeDefinitionMap |
Material property to attribute data mappings |
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FMaterialAttributeDefintion |
Attribute data describing a material property |
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FMaterialCustomOutputAttributeDefintion |
Attribute data describing a material property used for a custom output |
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FMaterialExpressionCollection |
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FMaterialInheritanceChain |
Holds information about a hierarchy of materials |
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FMaterialInputDescription |
Material input structs. |
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FMaterialInstanceBasePropertyOverrides |
Properties from the base material that can be overridden in material instances. |
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FMaterialInstanceCachedData |
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FMaterialInstanceParameterUpdateContext |
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FMaterialLayersFunctions |
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FMaterialLayersFunctionsEditorOnlyData |
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FMaterialLayersFunctionsID |
Serializable ID structure for FMaterialLayersFunctions which allows us to deterministically recompile shaders |
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FMaterialLayersFunctionsRuntimeData |
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FMaterialOverrideNanite |
Storage for nanite material override. |
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FMaterialRelevance |
The class is only storing bits, initialized to 0 and has an |= operator to provide a combined set of multiple materials (component / mesh) |
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FMaterialRenderProxy |
A material render proxy used by the renderer. |
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FMaterialsWithDirtyUsageFlags |
Struct used for annotations when a materials 'used with' flags have changed and need saving |
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FMaterialTextureInfo |
This struct holds data about how a texture is sampled within a material. |
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FOverrideSelectionColorMaterialRenderProxy |
A material render proxy which overrides the selection color |
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FParameterGroupData |
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FRuntimeVirtualTextureParameterValue |
Editable runtime virtual texture parameter. |
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FScalarParameterAtlasInstanceData |
Editable scalar parameter. |
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FScalarParameterValue |
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FSparseVolumeTextureParameterValue |
Editable sparse volume texture parameter. |
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FSwitchCustomInput |
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FTextureParameterValue |
Editable texture parameter. |
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FUniformExpressionCache |
Cached uniform expression values. |
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FUniformExpressionCacheAsyncUpdateScope |
Defines a scope to update deferred uniform expression caches using an async task to fill uniform buffers. |
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FUniformExpressionCacheContainer |
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FVectorParameterValue |
Editable vector parameter. |
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UMaterial |
A Material is an asset which can be applied to a mesh to control the visual look of the scene. |
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UMaterialEditorOnlyData |
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UMaterialExpression |
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UMaterialExpressionAbs |
Absolute value material expression for user-defined materials |
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UMaterialExpressionAbsorptionMediumMaterialOutput |
Material output expression for setting absorption properties of solid refractive glass (for the Path Tracer Only). |
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UMaterialExpressionActorPositionWS |
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UMaterialExpressionAdd |
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UMaterialExpressionAntialiasedTextureMask |
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UMaterialExpressionAppendVector |
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UMaterialExpressionArccosine |
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UMaterialExpressionArccosineFast |
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UMaterialExpressionArcsine |
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UMaterialExpressionArcsineFast |
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UMaterialExpressionArctangent |
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UMaterialExpressionArctangent2 |
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UMaterialExpressionArctangent2Fast |
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UMaterialExpressionArctangentFast |
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UMaterialExpressionAtmosphericFogColor |
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UMaterialExpressionAtmosphericLightColor |
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UMaterialExpressionAtmosphericLightVector |
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UMaterialExpressionBentNormalCustomOutput |
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UMaterialExpressionBinaryOp |
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UMaterialExpressionBlackBody |
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UMaterialExpressionBlendMaterialAttributes |
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UMaterialExpressionBreakMaterialAttributes |
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UMaterialExpressionBumpOffset |
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UMaterialExpressionCameraPositionWS |
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UMaterialExpressionCameraVectorWS |
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UMaterialExpressionCeil |
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UMaterialExpressionChannelMaskParameter |
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UMaterialExpressionClamp |
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UMaterialExpressionClearCoatNormalCustomOutput |
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UMaterialExpressionCloudSampleAttribute |
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UMaterialExpressionCollectionParameter |
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UMaterialExpressionComment |
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UMaterialExpressionComponentMask |
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UMaterialExpressionComposite |
Composite (subgraph) expression. |
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UMaterialExpressionConstant |
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UMaterialExpressionConstant2Vector |
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UMaterialExpressionConstant3Vector |
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UMaterialExpressionConstant4Vector |
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UMaterialExpressionConstantBiasScale |
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UMaterialExpressionConstantDouble |
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UMaterialExpressionCosine |
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UMaterialExpressionCrossProduct |
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UMaterialExpressionCurveAtlasRowParameter |
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UMaterialExpressionCustom |
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UMaterialExpressionCustomOutput |
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UMaterialExpressionDataDrivenShaderPlatformInfoSwitch |
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UMaterialExpressionDBufferTexture |
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UMaterialExpressionDDX |
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UMaterialExpressionDDY |
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UMaterialExpressionDecalColor |
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UMaterialExpressionDecalDerivative |
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UMaterialExpressionDecalLifetimeOpacity |
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UMaterialExpressionDecalMipmapLevel |
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UMaterialExpressionDeltaTime |
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UMaterialExpressionDepthFade |
Scales Opacity by a Linear fade based on SceneDepth, from 0 at PixelDepth to 1 at FadeDistance |
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UMaterialExpressionDepthOfFieldFunction |
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UMaterialExpressionDeriveNormalZ |
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UMaterialExpressionDesaturation |
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UMaterialExpressionDistance |
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UMaterialExpressionDistanceCullFade |
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UMaterialExpressionDistanceFieldApproxAO |
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UMaterialExpressionDistanceFieldGradient |
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UMaterialExpressionDistanceFieldsRenderingSwitch |
Material output expression to switch logic according to whether distance fields renderering is supported on this project and feature level. |
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UMaterialExpressionDistanceToNearestSurface |
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UMaterialExpressionDivide |
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UMaterialExpressionDotProduct |
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UMaterialExpressionDoubleVectorParameter |
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UMaterialExpressionDynamicParameter |
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UMaterialExpressionExecBegin |
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UMaterialExpressionExecEnd |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMaterialExpressionExponential |
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UMaterialExpressionExponential2 |
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UMaterialExpressionEyeAdaptation |
Provides access to the EyeAdaptation render target. |
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UMaterialExpressionEyeAdaptationInverse |
Provides access to the EyeAdaptation render target. |
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UMaterialExpressionFeatureLevelSwitch |
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UMaterialExpressionFloor |
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UMaterialExpressionFmod |
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UMaterialExpressionFontSample |
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UMaterialExpressionFontSampleParameter |
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UMaterialExpressionForLoop |
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UMaterialExpressionFrac |
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UMaterialExpressionFresnel |
Allows the artists to quickly set up a Fresnel term. |
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UMaterialExpressionFunctionInput |
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UMaterialExpressionFunctionOutput |
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UMaterialExpressionGenericConstant |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMaterialExpressionGetLocal |
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UMaterialExpressionGetMaterialAttributes |
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UMaterialExpressionGIReplace |
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UMaterialExpressionHairAttributes |
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UMaterialExpressionHairColor |
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UMaterialExpressionHsvToRgb |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMaterialExpressionIf |
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UMaterialExpressionIfThenElse |
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UMaterialExpressionInverseLinearInterpolate |
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UMaterialExpressionIsOrthographic |
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UMaterialExpressionLength |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMaterialExpressionLess |
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UMaterialExpressionLightmapUVs |
A material expression that routes LightmapUVs to the material. |
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UMaterialExpressionLightmassReplace |
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UMaterialExpressionLightVector |
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UMaterialExpressionLinearInterpolate |
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UMaterialExpressionLogarithm |
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UMaterialExpressionLogarithm10 |
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UMaterialExpressionLogarithm2 |
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UMaterialExpressionMakeMaterialAttributes |
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UMaterialExpressionMapARPassthroughCameraUV |
A material expression that maps viewport UVs to AR passthrough camera UVs taking into account aspect ratio and device rotation. |
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UMaterialExpressionMaterialAttributeLayers |
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UMaterialExpressionMaterialFunctionCall |
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UMaterialExpressionMaterialLayerOutput |
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UMaterialExpressionMaterialProxyReplace |
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UMaterialExpressionMax |
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UMaterialExpressionMin |
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UMaterialExpressionMultiply |
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UMaterialExpressionNamedRerouteBase |
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UMaterialExpressionNamedRerouteDeclaration |
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UMaterialExpressionNamedRerouteUsage |
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UMaterialExpressionNaniteReplace |
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UMaterialExpressionNoise |
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UMaterialExpressionNormalize |
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UMaterialExpressionObjectBounds |
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UMaterialExpressionObjectLocalBounds |
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UMaterialExpressionObjectOrientation |
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UMaterialExpressionObjectPositionWS |
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UMaterialExpressionObjectRadius |
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UMaterialExpressionOneMinus |
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UMaterialExpressionPanner |
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UMaterialExpressionParameter |
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UMaterialExpressionParticleColor |
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UMaterialExpressionParticleDirection |
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UMaterialExpressionParticleMacroUV |
This UV node generates texture coordinates in view space centered on the particle system's MacroUVPosition, with tiling controlled by the particle system's MacroUVRadius. |
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UMaterialExpressionParticleMotionBlurFade |
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UMaterialExpressionParticlePositionWS |
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UMaterialExpressionParticleRadius |
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UMaterialExpressionParticleRandom |
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UMaterialExpressionParticleRelativeTime |
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UMaterialExpressionParticleSize |
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UMaterialExpressionParticleSpeed |
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UMaterialExpressionParticleSpriteRotation |
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UMaterialExpressionParticleSubUV |
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UMaterialExpressionParticleSubUVProperties |
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UMaterialExpressionPathTracingBufferTexture |
Path tracing buffer is only accessable in postprocess material. |
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UMaterialExpressionPathTracingQualitySwitch |
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UMaterialExpressionPathTracingRayTypeSwitch |
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UMaterialExpressionPerInstanceCustomData |
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UMaterialExpressionPerInstanceCustomData3Vector |
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UMaterialExpressionPerInstanceFadeAmount |
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UMaterialExpressionPerInstanceRandom |
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UMaterialExpressionPinBase |
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UMaterialExpressionPixelDepth |
Gives the depth of the current pixel being drawn for use in a material |
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UMaterialExpressionPixelNormalWS |
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UMaterialExpressionPower |
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UMaterialExpressionPrecomputedAOMask |
A material expression that allows access to the precomputed AO mask generated when bGenerateAmbientOcclusionMaterialMask is enabled in Lightmass World settings. |
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UMaterialExpressionPreSkinnedLocalBounds |
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UMaterialExpressionPreSkinnedNormal |
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UMaterialExpressionPreSkinnedPosition |
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UMaterialExpressionPreviousFrameSwitch |
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UMaterialExpressionQualitySwitch |
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UMaterialExpressionRayTracingQualitySwitch |
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UMaterialExpressionReflectionCapturePassSwitch |
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UMaterialExpressionReflectionVectorWS |
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UMaterialExpressionReroute |
Absolute value material expression for user-defined materials |
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UMaterialExpressionRerouteBase |
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UMaterialExpressionRgbToHsv |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMaterialExpressionRotateAboutAxis |
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UMaterialExpressionRotator |
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UMaterialExpressionRound |
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UMaterialExpressionRuntimeVirtualTextureOutput |
Material output expression for writing to a runtime virtual texture. |
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UMaterialExpressionRuntimeVirtualTextureReplace |
Material output expression to switch logic for a path that renders to runtime virtual texture pages. |
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UMaterialExpressionRuntimeVirtualTextureSample |
Material expression for sampling from a runtime virtual texture. |
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UMaterialExpressionRuntimeVirtualTextureSampleParameter |
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UMaterialExpressionSamplePhysicsIntegerField |
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UMaterialExpressionSamplePhysicsScalarField |
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UMaterialExpressionSamplePhysicsVectorField |
Material expresions to sample the global field |
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UMaterialExpressionSaturate |
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UMaterialExpressionScalarParameter |
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UMaterialExpressionSceneColor |
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UMaterialExpressionSceneDepth |
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UMaterialExpressionSceneDepthWithoutWater |
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UMaterialExpressionSceneTexelSize |
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UMaterialExpressionSceneTexture |
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UMaterialExpressionScreenPosition |
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UMaterialExpressionSetLocal |
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UMaterialExpressionSetMaterialAttributes |
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UMaterialExpressionShaderStageSwitch |
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UMaterialExpressionShadingModel |
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UMaterialExpressionShadingPathSwitch |
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UMaterialExpressionShadowReplace |
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UMaterialExpressionSign |
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UMaterialExpressionSine |
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UMaterialExpressionSingleLayerWaterMaterialOutput |
Material output expression for writing single layer water volume material properties. |
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UMaterialExpressionSkyAtmosphereAerialPerspective |
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UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance |
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UMaterialExpressionSkyAtmosphereLightDirection |
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UMaterialExpressionSkyAtmosphereLightDiskLuminance |
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UMaterialExpressionSkyAtmosphereLightIlluminance |
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UMaterialExpressionSkyAtmosphereViewLuminance |
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UMaterialExpressionSkyLightEnvMapSample |
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UMaterialExpressionSmoothStep |
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UMaterialExpressionSobol |
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UMaterialExpressionSparseVolumeTextureBase |
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UMaterialExpressionSparseVolumeTextureObject |
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UMaterialExpressionSparseVolumeTextureObjectParameter |
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UMaterialExpressionSparseVolumeTextureSample |
Material expression for sampling from a runtime virtual texture. |
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UMaterialExpressionSparseVolumeTextureSampleParameter |
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UMaterialExpressionSpeedTree |
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UMaterialExpressionSphereMask |
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UMaterialExpressionSphericalParticleOpacity |
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UMaterialExpressionSquareRoot |
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UMaterialExpressionStaticBool |
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UMaterialExpressionStaticBoolParameter |
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UMaterialExpressionStaticComponentMaskParameter |
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UMaterialExpressionStaticSwitch |
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UMaterialExpressionStaticSwitchParameter |
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UMaterialExpressionStep |
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UMaterialExpressionStrataAdd |
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UMaterialExpressionStrataBSDF |
UMaterialExpressionStrataBSDF can only be used for Substrate nodes ouputing StrataData that would need a preview,. |
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UMaterialExpressionStrataConvertToDecal |
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UMaterialExpressionStrataEyeBSDF |
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UMaterialExpressionStrataHairBSDF |
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UMaterialExpressionStrataHazinessToSecondaryRoughness |
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UMaterialExpressionStrataHorizontalMixing |
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UMaterialExpressionStrataLegacyConversion |
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UMaterialExpressionStrataLightFunction |
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UMaterialExpressionStrataMetalnessToDiffuseAlbedoF0 |
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UMaterialExpressionStrataPostProcess |
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UMaterialExpressionStrataSimpleClearCoatBSDF |
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UMaterialExpressionStrataSingleLayerWaterBSDF |
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UMaterialExpressionStrataSlabBSDF |
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UMaterialExpressionStrataThinFilm |
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UMaterialExpressionStrataTransmittanceToMFP |
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UMaterialExpressionStrataUI |
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UMaterialExpressionStrataUnlitBSDF |
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UMaterialExpressionStrataUtilityBase |
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UMaterialExpressionStrataVerticalLayering |
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UMaterialExpressionStrataVolumetricFogCloudBSDF |
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UMaterialExpressionStrataWeight |
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UMaterialExpressionSubsurfaceMediumMaterialOutput |
Material output expression for setting the mean free path and scattering distribution properties of subsurface profile (for the Path Tracer Only). |
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UMaterialExpressionSubtract |
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UMaterialExpressionSwitch |
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UMaterialExpressionTangent |
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UMaterialExpressionTangentOutput |
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UMaterialExpressionTemporalSobol |
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UMaterialExpressionTextureBase |
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UMaterialExpressionTextureCoordinate |
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UMaterialExpressionTextureObject |
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UMaterialExpressionTextureObjectParameter |
Node which creates a texture parameter and outputs the texture object itself, instead of sampling the texture first. |
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UMaterialExpressionTextureProperty |
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UMaterialExpressionTextureSample |
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UMaterialExpressionTextureSampleParameter |
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UMaterialExpressionTextureSampleParameter2D |
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UMaterialExpressionTextureSampleParameter2DArray |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMaterialExpressionTextureSampleParameterCube |
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UMaterialExpressionTextureSampleParameterCubeArray |
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UMaterialExpressionTextureSampleParameterSubUV |
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UMaterialExpressionTextureSampleParameterVolume |
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UMaterialExpressionThinTranslucentMaterialOutput |
Material output expression for setting absorption properties of thin translucent materials. |
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UMaterialExpressionTime |
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UMaterialExpressionTransform |
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UMaterialExpressionTransformPosition |
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UMaterialExpressionTruncate |
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UMaterialExpressionTruncateLWC |
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UMaterialExpressionTwoSidedSign |
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UMaterialExpressionVectorNoise |
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UMaterialExpressionVectorParameter |
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UMaterialExpressionVertexColor |
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UMaterialExpressionVertexInterpolator |
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UMaterialExpressionVertexNormalWS |
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UMaterialExpressionVertexTangentWS |
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UMaterialExpressionViewProperty |
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UMaterialExpressionViewSize |
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UMaterialExpressionVirtualTextureFeatureSwitch |
Material output expression to switch logic according to whether virtual texturing is supported on this project, platform and feature level. |
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UMaterialExpressionVolumetricAdvancedMaterialInput |
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UMaterialExpressionVolumetricAdvancedMaterialOutput |
Material output expression for writing advanced volumetric material properties. |
|
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UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput |
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UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput |
USed to help the cloud system to fast skip empty space areas when ray marching. |
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UMaterialExpressionWhileLoop |
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UMaterialExpressionWorldPosition |
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UMaterialFunction |
A Material Function is a collection of material expressions that can be reused in different materials |
|
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UMaterialFunctionEditorOnlyData |
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UMaterialFunctionInstance |
A material function instance defines parameter overrides for a parent material function. |
|
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UMaterialFunctionInterface |
A Material Function is a collection of material expressions that can be reused in different materials |
|
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UMaterialFunctionInterfaceEditorOnlyData |
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UMaterialFunctionMaterialLayer |
Specialized Material Function that acts as a layer |
|
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UMaterialFunctionMaterialLayerBlend |
Specialized Material Function that acts as a blend |
|
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UMaterialFunctionMaterialLayerBlendInstance |
Specialized Material Function Instance that instances a blend |
|
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UMaterialFunctionMaterialLayerInstance |
Specialized Material Function Instance that instances a layer |
|
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UMaterialInstance |
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UMaterialInstanceConstant |
Material Instances may be used to change the appearance of a material without incurring an expensive recompilation of the material. |
|
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UMaterialInstanceDynamic |
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UMaterialInstanceEditorOnlyData |
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UMaterialInterface |
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UMaterialInterfaceEditorOnlyData |
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UMaterialParameterCollection |
Asset class that contains a list of parameter names and their default values. |
|
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UMaterialParameterCollectionInstance |
Class that stores per-world instance parameter data for a given UMaterialParameterCollection resource. |
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