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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionCustomOutput
- UMaterialExpressionRuntimeVirtualTextureOutput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionRuntimeVirtualTextureOutput.h |
Include | #include "Materials/MaterialExpressionRuntimeVirtualTextureOutput.h" |
Syntax
class UMaterialExpressionRuntimeVirtualTextureOutput : public UMaterialExpressionCustomOutput
Remarks
Material output expression for writing to a runtime virtual texture.
Variables
Type | Name | Description | |
---|---|---|---|
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FExpressionInput | BaseColor | Input for Base Color to output to virtual texture. |
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FExpressionInput | Mask | Input for Mask to output to virtual texture. |
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FExpressionInput | Normal | Input for Surface Normal to output to virtual texture. |
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FExpressionInput | Opacity | Input for Opacity value used for blending to virtual texture. |
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FExpressionInput | Roughness | Input for Roughness to output to virtual texture. |
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FExpressionInput | Specular | Input for Specular to output to virtual texture. |
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FExpressionInput | WorldHeight | Input for World Height to output to virtual texture. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionRuntimeVirtualTextureOutput
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpressionCustomOutput
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |