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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionParameter
- UMaterialExpressionStaticBoolParameter
- UMaterialExpressionStaticSwitchParameter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionStaticBoolParameter.h |
Include | #include "Materials/MaterialExpressionStaticBoolParameter.h" |
Syntax
class UMaterialExpressionStaticBoolParameter : public UMaterialExpressionParameter
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | DefaultValue | |
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uint32: 1 | DynamicBranch | Change Parameter from "static bool" to (dynamic) bool type which enables it to be used with dynamic branching |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionStaticBoolParameter
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | SetParameterValue
(
FName InParameterName, |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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int32 | CompilePreview
(
FMaterialCompiler* Compiler, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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uint32 | GetOutputType
(
int32 OutputIndex |
|
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bool | GetParameterValue
(
FMaterialParameterMetadata& OutMeta |
|
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bool | SetParameterValue
(
const FName& Name, |