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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionTextureProperty
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureProperty.h |
Include | #include "Materials/MaterialExpressionTextureProperty.h" |
Syntax
class UMaterialExpressionTextureProperty : public UMaterialExpression
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EMaterialExposedTextureProperty > | Property | Texture property to be accessed |
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FExpressionInput | TextureObject |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionTextureProperty
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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uint32 | GetInputType
(
int32 InputIndex |
|
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void | GetTexturesForceMaterialRecompile
(
TArray< UTexture* >& Textures |
Fill the array with all textures dependence that should trig a recompile of the material. |
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bool | MatchesSearchQuery
(
const TCHAR* SearchQuery |
MatchesSearchQuery: Check this expression to see if it matches the search query |