Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Materials
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceUpdateParameterSet.h |
Include | #include "Materials/MaterialInstanceUpdateParameterSet.h" |
namespace MaterialInstance_Private
{
template<typename ExpressionType>
void MaterialInstance_Private&58;&58;FindClosestExpressionByGUIDRecursive
&40;
const FName & InName,
const FGuid & InGUID,
TConstArrayView< TObjectPtr< UMaterialExpression >> InMaterialExpression,
ExpressionType &42;& OutExpression
&41;
}
Remarks
Workaround - Similar to base call but evaluates all expressions found, not just the first