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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionTextureBase
- UMaterialExpressionTextureObject
- UMaterialExpressionTextureSample
- UMaterialExpressionParticleSubUV
- UMaterialExpressionTextureSampleParameter
- UMaterialExpressionTextureObjectParameter
- UMaterialExpressionTextureSampleParameter2D
- PAPER2UMaterialExpressionSpriteTextureSampler
- UMaterialExpressionAntialiasedTextureMask
- UMaterialExpressionMaterialXTextureSampleParameterBlur
- UMaterialExpressionTextureSampleParameterSubUV
- UMaterialExpressionTextureSampleParameter2DArray
- UMaterialExpressionTextureSampleParameterCube
- UMaterialExpressionTextureSampleParameterCubeArray
- UMaterialExpressionTextureSampleParameterVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureBase.h |
Include | #include "Materials/MaterialExpressionTextureBase.h" |
Syntax
class UMaterialExpressionTextureBase : public UMaterialExpression
Variables
Type | Name | Description | |
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uint8: 1 | IsDefaultMeshpaintTexture | Is default selected texture when using mesh paint mode texture painting |
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TEnumAsByte< EMaterialSamplerType > | SamplerType | |
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TObjectPtr< UTexture > | Texture |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionTextureBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Automatically determines and set the sampler type for the current texture. | |
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EMaterialSamplerType | GetSamplerTypeForTexture
(
const UTexture* Texture, |
Returns the default sampler type for the specified texture. |
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bool | VerifySamplerType
(
ERHIFeatureLevel::Type FeatureLevel, |
Verify that the texture and sampler type. Generates a compiler waring if they do not. |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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bool | Returns true if GetReferencedTexture() can ever return a valid pointer. | |
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FString | Get a single line description of the material expression (used for lists) | |
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FText | ||
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UObject * | Callback to get any texture reference this expression emits. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |