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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionCustomOutput
- UMaterialExpressionVertexInterpolator
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionVertexInterpolator.h |
Include | #include "Materials/MaterialExpressionVertexInterpolator.h" |
Syntax
class UMaterialExpressionVertexInterpolator : public UMaterialExpressionCustomOutput
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TObjectPtr< UMaterialExpression > > | CompileErrorExpressions | Errors encountered during pre-translation to be appended if the interpolator is actually in-use. |
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TArray< FString > | CompileErrors | |
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FExpressionInput | Input | |
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EMaterialValueType | InterpolatedType | |
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int32 | InterpolatorIndex | |
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int32 | InterpolatorOffset |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionVertexInterpolator
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | CompileInput
(
FMaterialCompiler* Compiler, |
Overridden from UMaterialExpressionCustomOutput
Type | Name | Description | |
---|---|---|---|
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FString | ||
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bool | Allow custom outputs to generate their own source code. |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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FExpressionInput * | GetInput
(
int32 InputIndex |
|
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FName | GetInputName
(
int32 InputIndex |
|
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uint32 | GetInputType
(
int32 InputIndex |
|
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uint32 | GetOutputType
(
int32 OutputIndex |