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Unreal Engine C++ API Reference > Runtime > Engine > Materials
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceUpdateParameterSet.h |
Include | #include "Materials/MaterialInstanceUpdateParameterSet.h" |
namespace MaterialInstance_Private
{
template<typename ParameterType, typename ExpressionType>
bool MaterialInstance_Private&58;&58;UpdateParameterSet_FullTraversal
&40;
TArray< ParameterType > & Parameters,
UMaterial &42; ParentMaterial
&41;
}