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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionRerouteBase
- UMaterialExpressionReroute
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionReroute.h |
Include | #include "Materials/MaterialExpressionReroute.h" |
Syntax
class UMaterialExpressionReroute : public UMaterialExpressionRerouteBase
Remarks
Absolute value material expression for user-defined materials
Variables
Type | Name | Description | |
---|---|---|---|
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FExpressionInput | Input | Link to the input expression to be evaluated |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionReroute
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpressionRerouteBase
Type | Name | Description | |
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bool | GetRerouteInput
(
FExpressionInput& OutInput |
Get the reroute node input pin. We could use GetInput, but we'd loose const correctness |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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int32 | CompilePreview
(
FMaterialCompiler* Compiler, |
|
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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FText | ||
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FText |