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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionVectorNoise
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionVectorNoise.h |
Include | #include "Materials/MaterialExpressionVectorNoise.h" |
Syntax
class UMaterialExpressionVectorNoise : public UMaterialExpression
Variables
Type | Name | Description | |
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uint32: 1 | bTiling | Whether tile the noise pattern, useful for baking to seam-free repeating textures |
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TEnumAsByte< enum EVectorNoiseFunction > | NoiseFunction | Noise function, affects performance and look |
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FExpressionInput | Position | 2 to 3 dimensional vector |
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int32 | Quality | For noise functions where applicable, lower numbers are faster and lower quality, higher numbers are slower and higher quality |
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uint32 | TileSize | How many units in each tile (if Tiling is on) For Perlin noise functions, Tile Size must be a multiple of three |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionVectorNoise
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
Type | Name | Description | |
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
Overridden from UObject
Type | Name | Description | |
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bool | CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. |