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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionBreakMaterialAttributes
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionBreakMaterialAttributes.h |
Include | #include "Materials/MaterialExpressionBreakMaterialAttributes.h" |
Syntax
class UMaterialExpressionBreakMaterialAttributes : public UMaterialExpression
Variables
Type | Name | Description | |
---|---|---|---|
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FMaterialAttributesInput | MaterialAttributes |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionBreakMaterialAttributes
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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FName | GetInputName
(
int32 InputIndex |
|
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uint32 | GetInputType
(
int32 InputIndex |
|
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uint32 | GetOutputType
(
int32 OutputIndex |
|
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bool | IsInputConnectionRequired
(
int32 InputIndex |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Serialize
(
FStructuredArchive::FRecord Record |
Handles reading, writing, and reference collecting using FArchive. |
Constants
Name | Description |
---|---|
PropertyToIOIndexMap |