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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionSetMaterialAttributes
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSetMaterialAttributes.h |
Include | #include "Materials/MaterialExpressionSetMaterialAttributes.h" |
Syntax
class UMaterialExpressionSetMaterialAttributes : public UMaterialExpression
Variables
Type | Name | Description | |
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TArray< FGuid > | AttributeSetTypes | |
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TArray< FExpressionInput > | Inputs | |
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TArray< FGuid > | PreEditAttributeSetTypes |
Constructors
Type | Name | Description | |
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UMaterialExpressionSetMaterialAttributes
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
Type | Name | Description | |
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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void | GetExpressionToolTip
(
TArray< FString >& OutToolTip |
Get a tooltip for the expression itself. |
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FExpressionInput * | GetInput
(
int32 InputIndex |
|
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FName | GetInputName
(
int32 InputIndex |
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TArrayView< FExpressionInput * > | Get the expression inputs supported by this expression (Note: property inputs NOT included). | |
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uint32 | GetInputType
(
int32 InputIndex |
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bool | IsInputConnectionRequired
(
int32 InputIndex |
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bool | IsResultMaterialAttributes
(
int32 OutputIndex |
Marks certain expression types as outputting material attributes. |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |