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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionSceneDepthWithoutWater
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSceneDepthWithoutWater.h |
Include | #include "Materials/MaterialExpressionSceneDepthWithoutWater.h" |
Syntax
class UMaterialExpressionSceneDepthWithoutWater : public UMaterialExpression
Variables
Type | Name | Description | |
---|---|---|---|
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FVector2D | ConstInput | Only used if Input is not hooked up |
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float | FallbackDepth | Depth to fall back to in case the needed texture isn't available on a particular platform or configuration |
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FExpressionInput | Input | Based on the input mode the input will be treated as either: UV coordinates to apply to the scene depth lookup or an offset to apply to the scene depth lookup, in a 2d fraction of the screen. |
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TEnumAsByte< enum EMaterialSceneAttributeInputMode::Type > | InputMode | Coordinates - UV coordinates to apply to the scene depth lookup. |
Constructors
Type | Name | Description | |
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Overridden from UMaterialExpression
Type | Name | Description | |
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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FName | GetInputName
(
int32 InputIndex |