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Unreal Engine C++ API Reference > Runtime > Engine > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionFontSample
- UMaterialExpressionFontSampleParameter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionFontSample.h |
Include | #include "Materials/MaterialExpressionFontSample.h" |
Syntax
class UMaterialExpressionFontSample : public UMaterialExpression
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UFont > | Font | Font resource that will be sampled |
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int32 | FontTexturePage | Allow access to the various font pages |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionFontSample
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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bool | Returns true if GetReferencedTexture() can ever return a valid pointer. | |
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
|
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
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int32 | Returns the amount of padding to use for the label. | |
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UObject * | Callback to get any texture reference this expression emits. | |
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int32 | GetWidth () |
Get the width required by this expression (in the material editor). |
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bool | MatchesSearchQuery
(
const TCHAR* SearchQuery |
MatchesSearchQuery: Check this expression to see if it matches the search query |