| bTransform2DSimPositions |
Enable Transforming 2D Sim Mesh Positions |
bool |
False |
| Sim2DScale |
2D Sim Transform scale. |
FVector2f |
(X=1.000000,Y=1.000000) |
| Sim2DRotation |
2D Sim Transform rotation angle in degrees. |
float |
0.000000 |
| Sim2DTranslation |
2D Sim Transform translation. |
FVector2f |
(X=0.000000,Y=0.000000) |
| Sim2DPattern |
Sim Pattern to transform. All patterns will be used when set to -1. |
int32 |
-1 |
| bTransform3DSimPositions |
Enable Transforming 3D Sim Mesh Positions |
bool |
False |
| Sim3DScale |
3D Sim Transform scale. |
FVector3f |
(X=1.000000,Y=1.000000,Z=1.000000) |
| Sim3DRotation |
3D Sim Transform rotation angle in degrees (Euler Angles) |
FVector3f |
(X=0.000000,Y=0.000000,Z=0.000000) |
| Sim3DTranslation |
3D Sim Transform translation. |
FVector3f |
(X=0.000000,Y=0.000000,Z=0.000000) |
| bTransformRenderPositions |
Enable Transforming Render Positions |
bool |
False |
| RenderScale |
Render Transform scale. |
FVector3f |
(X=1.000000,Y=1.000000,Z=1.000000) |
| RenderRotation |
Render Transform rotation angle in degrees (Euler Angles) |
FVector3f |
(X=0.000000,Y=0.000000,Z=0.000000) |
| RenderTranslation |
Render Transform translation. |
FVector3f |
(X=0.000000,Y=0.000000,Z=0.000000) |
| RenderPattern |
Render Pattern to transform. All patterns will be used when set to -1. |
int32 |
-1 |