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Description
SimAccessoryMeshNode (v1)
Add a SimAccessoryMesh by converting a cloth collection into an accessory mesh and attaching it to an existing cloth collection. Any unmatched vertices will use the existing cloth collection's sim mesh data to populate the accessory mesh data
Output(s): AccessoryMeshName - Name of the new accessory mesh
Information
| Module | ChaosClothAssetDataflowNodes |
| Category | Cloth |
| Tags | Cloth Sim Accessory Mesh |
| Type | FChaosClothAssetSimAccessoryMeshNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| bUseSimImportVertexID | Use SimImportVertexID (e.g., imported vertex ID from an FBX->SKM->ClothCollection conversion) to match vertices | bool | True |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | () | |
| SimAccessoryMeshCollection | FManagedArrayCollection | () |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | ||
| AccessoryMeshName | Name of the new accessory mesh | FString |