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Description
SetVertexTrianglePositionTargetBinding (v1)
Create point-triangle weak constraints (springs) between surface meshes of different geometries based on search radius.
Input(s) : VertexSelection - (optional) only create weak constraints from surface vertices in VertexSelection to triangles in other geometries
Information
| Module | ChaosFleshNodes |
| Category | Flesh |
| Type | FSetVertexTrianglePositionTargetBindingDataflowNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PositionTargetStiffness | float | 1.000000 | |
| SearchRadius | Search radius for point-triangle pairs between geometry surfaces. | float | 0.000000 |
| bAllowSliding | if point-triangle weak constraints created are anisotropic and allow sliding along the triangle plane | bool | False |
| bZeroRestLengthEditable | bool | False | |
| bUseZeroRestLengthSprings | if point-triangle weak constraints created are zero rest-length. if true, this will cause point triangle pair to stick together, as opposed to separated by their rest state distance. | bool | False |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | () | |
| VertexSelection | (optional) only create weak constraints from surface vertices in VertexSelection to triangles in other geometries | FDataflowVertexSelection | () |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection |