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Description
SimulationMaxDistanceConfig (v1)
Maximum distance constraint property configuration node.
Output(s): KinematicVertices3D - The name of the kinematic vertex set generated by this node. This is the union of InKinematic and any vertices which are below the solver max distance threshold. The name of this set cannot be changed and is only provided for further tweaking.
Information
| Module | ChaosClothAssetDataflowNodes |
| Category | Cloth |
| Tags | Cloth Simulation MaxDistance Config |
| Type | FChaosClothAssetSimulationMaxDistanceConfigNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| MaxDistance | The maximum distance a simulated particle can reach from its animated skinned cloth mesh position. If a particle has 0 for its maximum distance, it is no longer considered dynamic, and becomes kinematic to follow its animated position. If a valid weight map is found with the given Weight Map name, then both Low and High values are interpolated with the per particle weight to make the final value used for the simulation. Otherwise all particles are considered to have a zero weight, and only the Low value is meaningful. | FChaosClothAssetWeightedValue | (bIsAnimatable=True,Low=0.000000,High=100.000000,WeightMap="MaxDistance",bImportFabricBounds=False,bBuildFabricMaps=False) |
| InKinematic | Selection set of SimVertices3D that should be made kinematic regardless of the MaxDistance map value. | FChaosClothAssetConnectableIStringValue | (StringValue="",bBuildFabricMaps=False) |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | () |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | ||
| KinematicVertices3D | The name of the kinematic vertex set generated by this node. This is the union of InKinematic and any vertices which are below the solver max distance threshold. The name of this set cannot be changed and is only provided for further tweaking. | FString |