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Description
EditSkinWeights (v1) Experimental
Edit skin weights vertex properties.
Input(s) : BoneIndicesKey - Bone indices key to be used in other nodes if necessary BoneWeightsKey - Bone weights key to be used in other nodes if necessary SkeletalMesh - Skeletal mesh to extract the skeleton from for the skinning
Output(s): BoneIndicesKey [Passthrough] - Bone indices key to be used in other nodes if necessary BoneWeightsKey [Passthrough] - Bone weights key to be used in other nodes if necessary
Information
| Module | DataflowNodes |
| Category | Collection |
| Tags | Edit skin weights and save it to collection |
| Type | FDataflowCollectionEditSkinWeightsNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| BoneIndicesName | The name to be set as a weight map attribute. | FString | |
| BoneWeightsName | The name to be set as a weight map attribute. | FString | |
| VertexGroup | Target group in which the attributes are stored | FScalarVertexPropertyGroup | (Name="Vertices") |
| bCompressSkinWeights | Boolean to use a compressed format (FVector4f, FIntVector) to store the skin weights | bool | False |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | () | |
| BoneIndicesKey | Bone indices key to be used in other nodes if necessary | FCollectionAttributeKey | (Attribute="",Group="") |
| BoneWeightsKey | Bone weights key to be used in other nodes if necessary | FCollectionAttributeKey | (Attribute="",Group="") |
| SkeletalMesh | Skeletal mesh to extract the skeleton from for the skinning | TObjectPtr<USkeletalMesh> | None |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | ||
| BoneIndicesKey | Bone indices key to be used in other nodes if necessary | FCollectionAttributeKey | |
| BoneWeightsKey | Bone weights key to be used in other nodes if necessary | FCollectionAttributeKey |