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Description
UpdateClothFromDynamicMesh (v1) Experimental
Update cloth collection attributes from a DynamicMesh
Information
| Module | ChaosClothAssetDataflowNodes |
| Category | Cloth |
| Tags | Update Cloth Collection Dynamic Mesh Cloth |
| Type | FChaosClothAssetUpdateClothFromDynamicMeshNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| bCopyToRenderPositions | Copy DynamicMesh Vertex Positions to Render Positions | bool | False |
| bCopyToRendeNormalsAndTangents | Copy DynamicMesh Vertex Normals and Tangents to Render Normals and Tangents | bool | False |
| bCopyUVsToRenderUVs | Copy DynamicMesh UVs to Render UVs | bool | False |
| bCopyToRenderMaterials | Copy input materials to Render Materials (order and number must match otherwise only the minimum common number of materials are updated) | bool | False |
| bCopyToSim3DPositions | Copy DynamicMesh Vertex Positions to Sim3D Positions | bool | False |
| bCopyToSimNormals | Copy DynamicMesh Vertex Normals to Sim Normals | bool | False |
| bCopyUVsToSim2DPositions | Copy DynamicMesh UVs to Sim2D Positions | bool | False |
| UVChannelIndex | Which UV Channel to use at Sim2D Positions or Render UVs. Use -1 to copy all Render UVs. | int32 | 0 |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | () | |
| DynamicMesh | TObjectPtr<UDynamicMesh> | None | |
| Materials | TArray<TObjectPtr<UMaterialInterface>> |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection |