Description
TransferLinearSkinWeights (v1) Experimental
Build the curves skinning by transferring the indices weights from a skelmesh geometry
Input(s) : Collection - Managed array collection to be used to store datas VertexSelection - Vertex selection to focus the geometry transfer spatially SkeletalMesh - SkeletalMesh used to transfer the skinning weights. Will be stored onto the groom asset LODIndex - LOD used to transfer the weights RelativeTransform - The relative transform between the skeletal mesh and the groom asset.
Output(s): Collection [Passthrough] - Managed array collection to be used to store datas BoneIndicesKey - Bone indices key to be used in other nodes if necessary BoneWeightsKey - Bone weights key to be used in other nodes if necessary
Information
| Module | HairStrandsDataflow |
| Category | Groom |
| Type | FTransferGeometrySkinWeightsDataflowNode |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Managed array collection to be used to store datas | FManagedArrayCollection | () |
| VertexSelection | Vertex selection to focus the geometry transfer spatially | FDataflowVertexSelection | () |
| SkeletalMesh | SkeletalMesh used to transfer the skinning weights. Will be stored onto the groom asset | TObjectPtr<USkeletalMesh> | None |
| LODIndex | LOD used to transfer the weights | int32 | 0 |
| RelativeTransform | The relative transform between the skeletal mesh and the groom asset. | FTransform | (Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Managed array collection to be used to store datas | FManagedArrayCollection | |
| BoneIndicesKey | Bone indices key to be used in other nodes if necessary | FCollectionAttributeKey | |
| BoneWeightsKey | Bone weights key to be used in other nodes if necessary | FCollectionAttributeKey |