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API > API/Plugins > API/Plugins/HairStrandsDataflow
Build the curves skinning by transferring the indices weights from a skelmesh geometry
| Name | FTransferGeometrySkinWeightsDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsDataflow/Public/BuildGroomSkinningNodes.h |
| Include Path | #include "BuildGroomSkinningNodes.h" |
Syntax
USTRUCT (Meta=(Experimental, DataflowGroom))
struct FTransferGeometrySkinWeightsDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FTransferGeometrySkinWeightsDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndicesKey | FCollectionAttributeKey | Bone indices key to be used in other nodes if necessary | BuildGroomSkinningNodes.h |
|
| BoneWeightsKey | FCollectionAttributeKey | Bone weights key to be used in other nodes if necessary | BuildGroomSkinningNodes.h |
|
| Collection | FManagedArrayCollection | Managed array collection to be used to store datas | BuildGroomSkinningNodes.h |
|
| LODIndex | int32 | LOD used to transfer the weights | BuildGroomSkinningNodes.h |
|
| RelativeTransform | FTransform | The relative transform between the skeletal mesh and the groom asset. | BuildGroomSkinningNodes.h |
|
| SkeletalMesh | TObjectPtr< USkeletalMesh > | SkeletalMesh used to transfer the skinning weights. Will be stored onto the groom asset | BuildGroomSkinningNodes.h |
|
| VertexSelection | FDataflowVertexSelection | Vertex selection to focus the geometry transfer spatially | BuildGroomSkinningNodes.h |
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