| FBreakAttributeKeyDataflowNode |
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| FDataflowCollectionAddScalarVertexPropertyNode |
Scalar vertex properties. |
| FDataflowCollectionEditSkeletonBonesNode |
Edit skeleton bones properties. |
| FDataflowCollectionEditSkinWeightsNode |
Edit skin weights vertex properties. |
| FDataflowCollectionSetSkinningSkeletalMesh |
Set the skeletal mesh for the collection |
| FDataflowDebugDrawSkeletonObject |
Debug draw skeleton object to debug skeletal meshes |
| FDataflowFunctionProperty |
Function property for all Dataflow nodes. |
| FDataflowPrimitiveNode |
FDataflowPrimitiveNode Base class for nodes that could add a primitive component to the construction scene within the Dataflow graph. |
| FDataflowSkinWeightData |
Dataflow skin weights data |
| FDataflowTools |
Dataflow Node Tools |
| FDataflowVertexAttributeEditableNode |
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| FDataflowVertexSkinWeightData |
FDataflowVertexSkinWeightData is a replacement for FDataflowSkinWeightData in FDataflowCollectionEditSkinWeightsNode This allow storing all the data linearly and enable bulk serialization for speed This solve the problem when we have million vertices meshes that was causing the serialization of the node to take a very long time this is now an order of magnitude faster that using FDataflowSkinWeightData |
| FFloatOverrideDataflowNode |
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| FGetPhysicsAssetFromSkeletalMeshDataflowNode |
Get the physics assets from input skeletal mesh. |
| FGetSkeletalMeshDataflowNode |
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| FGetSkeletonDataflowNode |
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| FGetStaticMeshBoundingBoxDataflowNode |
Get the local geometric bounding box a static mesh |
| FGetStaticMeshDataflowNode |
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| FLogCategoryLogDataflowSkeletalMeshNodes |
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| FLogCategoryLogDataflowStaticMeshNodes |
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| FMakeAttributeKeyDataflowNode |
|
| FScalarVertexPropertyGroup |
Custom type so that we can use property type customization |
| FSelectionSetDataflowNode |
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| FSkeletalMeshBoneDataflowNode |
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| FSkeletalMeshReferenceTransformDataflowNode |
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| FSkeletonAssetTerminalNode |
Dataflow terminal node to save a skeleton asset |