Updates the State Reset Time for the device, in seconds, clamped to the Min and Max defined in the device. This will not apply to any state reset timers currently in effect. Set to 0.0 to disable the State Reset Time. Set to less than 0.0 to reset to default.
Verse using statement |
using { /Fortnite.com/Devices } |
SetStateResetTime<public>(Time:float)<transacts><no_rollback>:void
Parameters
SetStateResetTime takes the following parameters:
| Name | Type | Description |
|---|---|---|
Time |
float |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SetStateResetTime in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how SetStateResetTime behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |
no_rollback |
This is the default effect when no exclusive effect is specified. The no_rollback effect indicates that any actions performed by the function cannot be undone and so the function cannot be used in a failure context. This effect cannot be manually specified. |