Used to specify a zone where custom gameplay effects can be applied (e.g. gravity, no build, no weapons).
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
effect_volume_device |
Base class for types of volumes with special gameplay properties. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AgentBeginsEmotingEvent |
listenable(payload) |
Signaled when an |
AgentEndsEmotingEvent |
listenable(payload) |
Signaled when an |
AgentEntersEvent |
listenable(payload) |
Signaled when an |
AgentExitsEvent |
listenable(payload) |
Signaled when an |
Functions
| Function Name | Description |
|---|---|
Disable |
Disables this device. |
Enable |
Enables this device. |
GetAgentsInVolume |
Returns an array of agents that are currently occupying the volume. |
GetTransform |
Returns the transform of the |
IsInVolume |
Is true when |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |
UpdateSelectedClass |
Updates Selected Class to |
UpdateSelectedTeam |
Updates Selected Team to |