Used to create a zone where players are put into a skydive state. Can customize the amount of force used to push the player, and how fast players are launched into the air. The direction of the push is in relation to the device, so you can rotate and overlap several devices, then use variable speeds to create pneumatic tubes that propel players in different directions. You can even create unique traversal (traveling) options, where players can use these zones to reach places on your island they couldn't reach any other way.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
effect_volume_device |
Base class for types of volumes with special gameplay properties. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AgentEntersEvent |
listenable(payload) |
Signaled when an |
AgentExitsEvent |
listenable(payload) |
Signaled when an |
ZoneEmptiedEvent |
listenable(payload) |
Signaled when the zone changes from occupied to empty.
Sends the |
ZoneOccupiedEvent |
listenable(payload) |
Signaled when the zone changes from empty to occupied.
Sends the |
Functions
| Function Name | Description |
|---|---|
Disable |
Disables this device. |
DisableVolumeLocking |
Disables volume locking which prevents users from leaving the volume once they've entered. |
Enable |
Enables this device. |
EnableVolumeLocking |
Enables volume locking which prevents users from leaving the volume once they've entered. |
GetAgentsInVolume |
Returns an array of agents that are currently occupying the volume. |
GetTransform |
Returns the transform of the |
IsInVolume |
Is true when |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |