Spawn a NPC at the given position. When Rotation is not provided, it will default to the Devices rotation.
Returns the agent spawned or false if the device has reached its maximum spawn count.
This function is
Verse using statement |
using { /Fortnite.com/Devices } |
SpawnAt<public>(Position:vector3, Rotation:?rotation)<transacts><suspends><no_rollback>:?agent
Parameters
SpawnAt takes the following parameters:
| Name | Type | Description |
|---|---|---|
Position |
vector3 |
|
Rotation |
?rotation |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SpawnAt in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how SpawnAt behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |
suspends |
Indicates that the function is async. Creates an async context for the body of the function. |
no_rollback |
This is the default effect when no exclusive effect is specified. The no_rollback effect indicates that any actions performed by the function cannot be undone and so the function cannot be used in a failure context. This effect cannot be manually specified. |