Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
Verse using statement |
using { /Fortnite.com/Devices } |
MoveTo<public>(Position:vector3, Rotation:rotation, OverTime:float)<transacts><suspends><no_rollback>:move_to_result
Parameters
MoveTo takes the following parameters:
| Name | Type | Description |
|---|---|---|
Position |
vector3 |
|
Rotation |
rotation |
|
OverTime |
float |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with MoveTo in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how MoveTo behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |
suspends |
Indicates that the function is async. Creates an async context for the body of the function. |
no_rollback |
This is the default effect when no exclusive effect is specified. The no_rollback effect indicates that any actions performed by the function cannot be undone and so the function cannot be used in a failure context. This effect cannot be manually specified. |