| Pressure |
Pressure force strength applied in the normal direction(use negative value to push toward backface) If a valid weight map is found with the given Weight Map name, then both Low and High values are interpolated with the per particle weight to make the final value used for the simulation. Otherwise all particles are considered to have a zero weight, and only the Low value is meaningful. |
FChaosClothAssetWeightedValue |
(bIsAnimatable=True,Low=0.000000,High=1.000000,WeightMap="Pressure",bImportFabricBounds=False,bBuildFabricMaps=False) |