| bRemeshSim |
|
bool |
True |
| DensityMapSim |
Range of target mesh resolutions, as a percentage of input triangle mesh resolution. A value of 50 on all vertices should roughly halve the total number of triangles. If a valid vertex weight map is specified, it will use vertex weights to interpolate between the Lo and Hi values. Otherwise it will use the Lo value on all vertices. |
FChaosClothAssetWeightedValueNonAnimatable |
(Low=100.000000,High=200.000000,WeightMap="DensityMapSim",bImportFabricBounds=False,bBuildFabricMaps=False) |
| IterationsSim |
|
int32 |
10 |
| SmoothingSim |
|
double |
0.250000 |
| bRemeshRender |
|
bool |
False |
| RemeshMethodRender |
|
EChaosClothAssetRemeshMethod |
Remesh |
| DensityMapRender |
Range of target mesh resolutions when using the Remesh method, as a percentage of input triangle mesh resolution. A value of 50 on all vertices should roughly halve the total number of triangles. If a valid vertex weight map is specified, it will use vertex weights to interpolate between the Lo and Hi values. Otherwise it will use the Lo value on all vertices. |
FChaosClothAssetWeightedValueNonAnimatable |
(Low=100.000000,High=200.000000,WeightMap="DensityMapRender",bImportFabricBounds=False,bBuildFabricMaps=False) |
| TargetPercentRender |
Target mesh resolution when using the Simplify method, as a percentage of input triangle mesh resolution. A value of 50 should roughly halve the total number of triangles. |
int32 |
100 |
| IterationsRender |
|
int32 |
10 |
| SmoothingRender |
|
double |
0.250000 |
| bRemeshRenderSeams |
If checked, attempt to find matching vertices along Render mesh boundaries and remesh these separately |
bool |
False |
| RenderSeamRemeshIterations |
Number of remesh iterations over the Render mesh seams |
int32 |
1 |