| Reimport |
Reimport the imported skeletal mesh asset. |
FDataflowFunctionProperty |
() |
| LODIndex |
The skeletal mesh LOD to import. |
int32 |
0 |
| bImportSingleSection |
Enable single import section mode. |
bool |
False |
| SectionIndex |
The skeletal mesh LOD section to import. If not enabled, then all sections will be imported. |
int32 |
0 |
| bImportSimMesh |
Whether to import the simulation mesh from the specified skeletal mesh. |
bool |
True |
| bImportRenderMesh |
Whether to import the render mesh from the specified skeletal mesh. |
bool |
True |
| UVChannel |
UV channel of the skeletal mesh to import the 2D simulation mesh patterns from. If set to -1, or the specified UVChannel doesn't exist then the import will unwrap the 3D simulation mesh into 2D simulation mesh patterns. |
int32 |
0 |
| UVScale |
Apply this scale to the UVs when populating Sim Mesh positions. |
FVector2f |
(X=1.000000,Y=1.000000) |
| bSetPhysicsAsset |
Set the same physics asset as the one used by the imported skeletal mesh. |
bool |
False |
| bImportSimMorphTargets |
Import morph targets as Sim Mesh Morph Targets |
bool |
False |