Description
KinematicSkeletonConstraint (v1)
Bind a animation driven skeleton hierarchy into the tetrahedron on the collection.
Input(s) : Collection - Pass through collection to place constraints in to. SkeletonIn - Skeleton to constraint to the tetrahedron (Must be co-located with the tetrahedron).
Output(s): Collection [Passthrough] - Pass through collection to place constraints in to.
Information
| Module | ChaosFleshNodes |
| Category | Flesh |
| Type | FKinematicSkeletonConstraintDataflowNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExclusionList | Skeleton bones to exclude from the constraint. | FString |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Pass through collection to place constraints in to. | FManagedArrayCollection | () |
| SkeletonIn | Skeleton to constraint to the tetrahedron (Must be co-located with the tetrahedron). | TObjectPtr<USkeleton> | None |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Pass through collection to place constraints in to. | FManagedArrayCollection |