Description
SkinningBlend (v1)
Initialize the RenderDeformerSkinningBlend weight map from the ProxyDeformer mapping data.
The weight map is used by the cloth render shader to decide how much to blend between skinned and simulated points. Value ranges between 0 for fully deformed, to 1 for fully skinned.
Editing the RenderDeformerSkinningBlend is possible after this node (via a WeightMap node), as the RenderDeformerSkinningBlend weight map is an intrinsic attribute of the ClothCollection.
Note: ProxyDeformer mapping data must exist on the input ClothCollection prior to using this node.
Output(s): SkinningBlendName - The name of the render mesh weight map generated by this node detailing the contribution of the proxy deformer. Value ranges between 0 (fully deformed) and 1 (fully skinned). The name of this render mesh weight map cannot be changed and is only provided for further tweaking.
Information
| Module | ChaosClothAssetDataflowNodes |
| Category | Cloth |
| Tags | Cloth Simulation Skinning Blend |
| Type | FChaosClothAssetSkinningBlendNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| KinematicVertices3D | The name of a selection containing all the kinematic points. Must be of group type SimVertices2D, SimVertices3D, or SimFaces. Using an empty (or invalid) selection will make this node consider all points as dynamic. This selection is usually obtained from the MaxDistanceConfig node or built from the same weight map set to the MaxDistanceConfig node using a WeightMapToSelection node and a very low threshold. | FChaosClothAssetConnectableIStringValue | (StringValue="",bBuildFabricMaps=False) |
| bUseSmoothTransition | Whether to create a smoothed RenderDeformerSkinningBlend weight map to ease the transition between the deformed part and the skinned part of the render mesh. When no transition is created there will be a visible step in the rendered triangles around the edge of the kinematic/dynamic transition of the proxy simulation mesh. The RenderDeformerSkinningBlend weight map is created regardless of the transition being created smooth or not, and can be later adjusted by using the WeightMap node. | bool | True |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | () |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | ||
| SkinningBlendName | The name of the render mesh weight map generated by this node detailing the contribution of the proxy deformer. Value ranges between 0 (fully deformed) and 1 (fully skinned). The name of this render mesh weight map cannot be changed and is only provided for further tweaking. | FString |